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// Casey's Config v2 (CAL compliant)

// Updated for new season by CAL|Stone

// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_

cl_cmdrate "101"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "0"        // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.

cl_lagcompensation "1"

cl_smooth "1"

cl_updaterate "101"

rate "25000"

//_Set MP vars_

mp_decals "0"            // How many player sprays will be shown.

//_Set Client vars_

cl_drawmonitors "0"        // Disables the rendering of ingame "monitors" which contain 3d rendered images.

cl_ejectbrass "0"            // Disables brass ejection

cl_forcepreload "1"            // Forces the game to load all texture and model information into memory on map load.

cl_phys_props_enable "1"        // Enables phsyics props.

cl_phys_props_max "50"        // Maximum amount of physics props allowed.

cl_ragdoll_physics_enable "0"    // Disables ragdoll.

cl_restrict_server_commands "0"    // Compatible/needed with serverplugins

cl_show_splashes "0"        // Disables water splashes.

//_Set Render vars_

r_3dsky "0"            // Disables the rendering of 3d sky boxes.

r_decal_cullsize "9999"        // Any decals under this size are not rendered.

r_decals "0"            // Disables decals.

r_drawbatchdecals "1"        // Enables the rendering of decals in batch.

r_drawdetailprops "1"        // Enables the rendering of detail props.

r_drawflecks "0"            // Disables the sparks and dirt from bullet impacts.

r_drawmodeldecals "0"        // Models decals (i.e. blood).

r_eyes "0"            // Disables eyes in models.

r_lod "-1"                // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.

r_modellodscale "1.0"        // The transitioning power of LOD.

r_occlusion "0"            // Enables the Model Occlusion system.

r_propsmaxdist "100"        // Max distance at which props are rendered.

r_renderoverlayfragment "0"

r_rootlod "2"            // Base lod of the model in the memory.

r_shadowmaxrendered "32"        // Max shadows the game will render.

r_shadowrendertotexture "1"        // Rendered the shadow texture causing it to match the player model.

r_shadows "1"            // Enables shadows (Change be disabled for additional performance.)

r_teeth "0"            // Disables teeth in models.

r_waterdrawreflection "0"        // Disables the rendering of water reflections.

r_waterforceexpensive "0"        // Forces cheap water.

gl_clear "1"

props_break_max_pieces "0"    // Disables prop fragmenting

//_Set Materials vars_

mat_antialias "0"            // Disables the use of multisampling to smooth out edges.

mat_bumpmap "0"            // Disables bump mapping.

mat_clipz "0"            // Disables optimized Z-Buffer rendering.

mat_compressedtextures "1"    // Disables texture compression. Users with low amounts of system memory should turn this on.

mat_disable_bloom "1"        // Disables bloom effects.

mat_hdr_enabled "0"        // Disables HDR.

mat_hdr_level "0"            // Double Disables HDR.

mat_mipmaptextures "1"        // Enables the use of mipmapping to make textures look smooth.

mat_monitorgamma "1.6"        // Lower the number the brighter the screen. Only works in fullscreen.

mat_picmip "2"            // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.

mat_reducefillrate "1"        // Reduces the fillrate when the game is run in DXLevel 8.

mat_specular "0"            // Disables Specularity on objects.

mat_trilinear "0"            // Disables the use of Trilinear mipmapping.

mat_wateroverlaysize "8"        // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

//_Set HUD vars_

hud_centerid "1"            // Centers player IDs

net_graph "3"            // Enables net_graph (Required in SS round)

net_graphpos "2"            // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_

cl_downloadfilter "nosounds"        // Disables annoying pub sound downloads

fps_max "101"            // Caps framerate. Set to max monitor refresh rate + 1.

jpeg_quality "100"            // High quality screenshots

clear

echo _Casey's Config v2 (CAL compliant) loaded_

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//CEVO FPS Config

//----------------------

//Email all questions or concerns to MStevens@cevolved.com

//Re-name this config to "autoexec.cfg" to enable

clear

echo "***********************"

echo "CEVO FPS Configuration v1.3 loaded"

echo "http://www.cevolved.com"

echo "Email any questions or concerns to MStevens@cevolved.com"

echo "***********************"

// FPS Settings

// ----------------

//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101

cl_drawmonitors "0" // changeable

cl_ejectbrass "0" // changeable

cl_forcepreload "1" // changeable

cl_interp "0.01" // Must be set to .01

cl_interpolate "1" // Must be set to 1

cl_lagcomp_errorcheck "1" // changeable

cl_lagcompensation "1" // changeable

cl_minmodels "1" // changeable

cl_min_ct "1" // changeable

cl_min_t "1" // changeable

cl_predictweapons "1" // changeable

cl_pred_optimize "2" // changeable

cl_phys_props_max "50" // Must be set to 50+

cl_ragdoll_physics_enable "0" // changeable

cl_ragdoll_collide "0" // changeable

cl_smooth "1" // changeable

cl_smoothtime "0.01" // changeable

cl_updaterate "101" // Must be set to 100/101

//Mat_ commands

mat_bloomscale "0" // changeable

mat_bumpmap "0" // changeable

mat_clipz "1" // changeable

mat_colorcorrection "0" // changeable

mat_compressedtextures "1" // changeable

//mat_debug // Illegal

mat_debug_postprocessing_effects "0" // Must be set to 0

mat_debugdepthmode "0" // Must be set to 0

mat_debugdepthval "128" // Must be set to 128

mat_debugdepthvalmax "256" // Must be set to 256

mat_disable_bloom "1" // changeable

//mat_dxlevel 90 // Must be set to 81 or higher

mat_filterlightmaps "1" // changeable

mat_forcehardwaresync "0" // changeable

mat_hdr_enabled "0" // changeable

mat_parallaxmap "0" // changeable

mat_picmip "0" // Must not be higher than 2

mat_reducefillrate "1" // changeable

mat_specular "0" // changeable

mat_vsync "0" // changeable

//R_ Commands

r_decals "0" // changeable

r_decal_cullsize "0" // changeable

r_dopixelvisibility "0" // changeable

r_drawbatchdecals "0" // changeable

r_drawflecks "0" // changeable

r_drawmodeldecals "0" // changeable

r_dynamic "0" // changeable

r_eyes "0" // changeable

r_flex "0" // changeable

r_lightaverage "1" // Must be set to 1

r_lod "-1" // Must be set to -1/0/1/2

r_maxdlights "32" // Must be set to 32

r_occlusion "1" // changeable

r_renderoverlayfragment "0" // changeable

r_rootlod "2" // Must be set to 0/1/2

r_shadows "1" // changeable

r_shadowmaxrendered "1" // changeable

r_shadowrendertotexture "1" // changeable

r_teeth "0" // changeable

r_waterforceexpensive "0" // changeable

r_waterdrawreflection "0" // changeable

r_worldlights "2" // Must be set to 2

r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable

r_mmx "1" // changeable

r_sse "1" // changeable

r_sse2 "1" // changeable

r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable

rope_collide "0" // changeable

rope_shake "0" // changeable

rope_smooth "0" // changeable

rope_smooth_minwidth "0" // changeable

rope_smooth_minalpha "0" // changeable

rope_smooth_maxalphawidth "0" // changeable

rope_smooth_maxalpha "0" // changeable

rope_smooth_enlarge "0" // changeable

rope_subdiv "0" // changeable

rope_wind_dist "0.01" // changeable

//Miscellaneous

//+showbudget // Illegal

//+showbudget_texture // Illegal

//+showbudget_texture_global // Illegal

//flush // Illegal

//flush_locked // Illegal

fps_max "100" // changeable

func_break_max_pieces "0" // changeable

gl_clear "1" // Must be set to 1

jpeg_quality "100" // Must be set to 100

mp_decals "0" // changeable

net_showevents "0" // Must be set to 0

props_break_max_pieces "0" // changeable

props_break_max_pieces_perframe "0" // changeable

rate "25000" // Must be set to 25000+

snd_flushasync

texture_budget_background_alpha "999 // changeable

texture_budget_panel_height "0" // changeable

texture_budget_panel_width "0" // changeable

//timerefresh // Illegal

voice_enable "1" // changeable

voice_scale "1" // changeable

voice_modenable "1" // changeable

violence_agibs "1" // changeable

violence_hgibs "1" // changeable

violence_hblood "1" // changeable

violence_ablood "1" // changeable

//wait // Illegal

//zoom_sensitivity_ratio "1" // changeable

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// dT Legal FPS Config Version 2.3

// Updated: 26 October 2007

//  Cvars   Value for cvar

//Net settings

cl_lagcomp_errorcheck "1"

cl_lagcompensation "1"

cl_updaterate "101"

cl_interpolate "1"

cl_cmdrate "101"

cl_interp "0.01"

cl_smooth "1"

cl_smoothtime "0.01"

cl_resend "6"

net_graph "0"

cl_showfps "0"

rate "30000"

fps_max "1337"

cl_pred_optimize "2"

net_maxfragments "1280"

cl_timeout "30"

cl_predictweapons "1"

//Ingame quality

jpeg_quality "100"

mat_monitorgamma "1.6"

mat_parallaxmap "0"

cl_allowdownload "0"

cl_allowupload "0"

cl_forcepreload "1"

cl_drawmonitors "0"

gl_clear "1"

texture_budget_background_alpha "999999999"

texture_budget_panel_height "0"

texture_budget_panel_width "0"

mat_compressedtextures "1"

mat_filterlightmaps "1"

mat_forcehardwaresync "0"

mat_reducefillrate "1"

mat_disable_bloom "1"

r_maxdlights "32"

mat_colorcorrection "0"

mat_wateroverlaysize "1"

cl_show_splashes "0"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

muzzleflash_light "0"

ai_expression_optimization "1"

mat_hdr_enabled "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_norefresh "0"

r_minnewsamples "0"

mat_hdr_level "0"

budget_peaks_window "0"

mat_forceaniso "0"

mat_bloomscale "0"

mat_forcemanagedtextureintohardware "0"

mat_fastnobump "0"

cl_wpn_sway_interp "0"

mat_trilinear "0"

budget_show_peaks "0"

budget_averages_window "0"

budget_background_alpha "0"

budget_show_averages "0"

mat_antialias "0"

mat_specular "0"

mat_bumpmap "0"

mat_bufferprimitives "1"

mat_disable_lightwarp "1"

budget_show_history "0"

mat_framebuffercopyoverlaysize "0"

budget_history_range_ms "1"

r_forcewaterleaf "0"

r_updaterefracttexture "0"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_texture_list_all "0"

mat_texturelist_directories "0"

mat_texturelist_files "1"

mat_disable_fancy_blending "1"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

budget_history_numsamplesvisible "0"

mat_picmip "2"

mat_clipz "1"

r_phong "0"

lod_TransitionDist         "0"

mat_vsync "0"

r_decal_cullsize "0"

r_shadows "1"

r_eyes "0"

r_eyeglintlodpixels "0"

r_eyesize "0"

r_eyeshift_z "0"

r_shadowrendertotexture "1"

flex_smooth "0"

r_lod_noupdate "1"

r_worldlightmin "0"

r_worldlights "0"

r_flex "0"

r_eyeshift_y "0"

r_worldlightmin "0"

mat_shadowstate "0"

r_worldlights "0"

r_eyeshift_x "0"

r_eyemove "0"

r_eyegloss "0"

r_teeth "0"

r_decals "0"

r_waterforceexpensive "0"

r_worldlightmin "0.0002"

r_waterforcereflectentities "0"

r_DoCovertTransitions "1"

r_fastzreject "-1"

r_waterforceexpensive "0"

r_worldlights "2"

r_PhysPropStaticLighting "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_updaterefracttexture "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_drawflecks "0"

r_dopixelvisibility "0"

r_renderoverlayfragment "0"

r_occlusion "0"

cl_logofile "0"

r_shadowmaxrendered "9"

r_rootlod "2"

r_lod "2"

r_drawbatchdecals "0"

cl_rumblescale "0"

cl_ejectbrass "0"

net_showevents "0"

r_spray_lifetime "1"

showhitlocation "1"

r_ambientboost "0"

r_ambientfactor "1"

r_waterdrawreflection "0"

r_waterforceexpensive "0"

r_ropetranslucent "0"

commentary_firstrun "0"

r_dynamic "0"

vprof_unaccounted_limit "0.3"

vprof_verbose "1"

vprof_graphheight "1"

vprof_graphwidth "1"

r_lightaverage "1"

lod_enable "1"

ai_report_task_timings_on_limit "0"

ai_think_limit_label "0"

cl_autohelp "0"

cl_c4progressbar "1"

hud_centerid "0"

npc_height_adjust "1"

scene_showfaceto "0"

scene_showlook "0"

scene_showmoveto "0"

blink_duration "0"

hud_fastswitch "1"

closecaption "0"

//Debug commands

mat_debug_postprocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

//Radar settings

cl_radartype "1"

cl_radaralpha "255"

cl_radartype "1"

//Sound settings

snd_mixahead "0.1"

snd_async_fullyasync "0"

snd_digital_surround "1"

snd_noextraupdate "1"

suitvolume "0"

dsp_enhance_stereo "0"

dsp_slow_cpu                   "0"

dsp_spatial "1"

dsp_speaker "50"

dsp_volume "2"

dsp_water "1"

cl_downloadfilter "nosounds"

snd_profile "0"

volume "1"

voice_scale "1"

voice_modenable "1"

voice_enable "1"

//These cvars will boost your fps dramaticly

r_3dsky "0"

r_sse "1"

r_sse2 "1"

r_mmx "1"

//Ropes

rope_smooth_maxalphawidth "0"

rope_smooth_maxalpha "0"

rope_smooth_enlarge "0"

rope_wind_dist "0.01"

rope_subdiv "0"

rope_smooth_minwidth "0"

rope_smooth_minalpha "0"

rope_averagelight "0"

rope_smooth "0"

rope_shake "0"

rope_collide "0"

//Models

g_ragdoll_fadespeed "0"

g_ragdoll_important_maxcount "0"

g_ragdoll_lvfadespeed "0"

g_ragdoll_maxcount "0"

cl_ragdoll_physics_enable "0"

cl_ragdoll_collide "1"

cl_phys_props_max "50"

r_maxmodeldecal "0"

cl_minmodels "1"

cl_min_ct "1"

cl_min_t "1"

r_drawmodeldecals "0"

//Blood settings

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

//Other

props_break_max_pieces "0"

datacachesize "64"

func_break_max_pieces "0"

props_break_max_pieces_perframe "0"

con_enable "1"

weapon_showproficiency "1"

//Buy Menu (Delete this part if you have your own or don't want a buy menu)

bind "KP_END" "buy deagle"

bind "KP_DOWNARROW" "buy vesthelm;buy vest"

bind "KP_PGDN" "buy m4a1;buy ak47"

bind "KP_ENTER" "buy awp"

bind "KP_DEL" "buy mp5"

bind "KP_PLUS" "buy defuser"

bind "KP_LEFTARROW" "buy hegrenade"

bind "KP_5" "buy flashbang"

bind "KP_RIGHTARROW" "buy smokegrenade"

clear

echo "dT Legal FPS Config Version 2.3"

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// dT Legal FPS Config Version 2.3

// Updated: 26 October 2007

//  Cvars   Value for cvar

//Net settings

cl_lagcomp_errorcheck "1"

cl_lagcompensation "1"

cl_updaterate "101"

cl_interpolate "1"

cl_cmdrate "101"

cl_interp "0.01"

cl_smooth "1"

cl_smoothtime "0.01"

cl_resend "6"

net_graph "0"

cl_showfps "0"

rate "30000"

fps_max "1337"

cl_pred_optimize "2"

net_maxfragments "1280"

cl_timeout "30"

cl_predictweapons "1"

//Ingame quality

jpeg_quality "100"

mat_monitorgamma "1.6"

mat_parallaxmap "0"

cl_allowdownload "0"

cl_allowupload "0"

cl_forcepreload "1"

cl_drawmonitors "0"

gl_clear "1"

texture_budget_background_alpha "999999999"

texture_budget_panel_height "0"

texture_budget_panel_width "0"

mat_compressedtextures "1"

mat_filterlightmaps "1"

mat_forcehardwaresync "0"

mat_reducefillrate "1"

mat_disable_bloom "1"

r_maxdlights "32"

mat_colorcorrection "0"

mat_wateroverlaysize "1"

cl_show_splashes "0"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

muzzleflash_light "0"

ai_expression_optimization "1"

mat_hdr_enabled "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_norefresh "0"

r_minnewsamples "0"

mat_hdr_level "0"

budget_peaks_window "0"

mat_forceaniso "0"

mat_bloomscale "0"

mat_forcemanagedtextureintohardware "0"

mat_fastnobump "0"

cl_wpn_sway_interp "0"

mat_trilinear "0"

budget_show_peaks "0"

budget_averages_window "0"

budget_background_alpha "0"

budget_show_averages "0"

mat_antialias "0"

mat_specular "0"

mat_bumpmap "0"

mat_bufferprimitives "1"

mat_disable_lightwarp "1"

budget_show_history "0"

mat_framebuffercopyoverlaysize "0"

budget_history_range_ms "1"

r_forcewaterleaf "0"

r_updaterefracttexture "0"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_texture_list_all "0"

mat_texturelist_directories "0"

mat_texturelist_files "1"

mat_disable_fancy_blending "1"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

budget_history_numsamplesvisible "0"

mat_picmip "2"

mat_clipz "1"

r_phong "0"

lod_TransitionDist         "0"

mat_vsync "0"

r_decal_cullsize "0"

r_shadows "1"

r_eyes "0"

r_eyeglintlodpixels "0"

r_eyesize "0"

r_eyeshift_z "0"

r_shadowrendertotexture "1"

flex_smooth "0"

r_lod_noupdate "1"

r_worldlightmin "0"

r_worldlights "0"

r_flex "0"

r_eyeshift_y "0"

r_worldlightmin "0"

mat_shadowstate "0"

r_worldlights "0"

r_eyeshift_x "0"

r_eyemove "0"

r_eyegloss "0"

r_teeth "0"

r_decals "0"

r_waterforceexpensive "0"

r_worldlightmin "0.0002"

r_waterforcereflectentities "0"

r_DoCovertTransitions "1"

r_fastzreject "-1"

r_waterforceexpensive "0"

r_worldlights "2"

r_PhysPropStaticLighting "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_updaterefracttexture "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_drawflecks "0"

r_dopixelvisibility "0"

r_renderoverlayfragment "0"

r_occlusion "0"

cl_logofile "0"

r_shadowmaxrendered "9"

r_rootlod "2"

r_lod "2"

r_drawbatchdecals "0"

cl_rumblescale "0"

cl_ejectbrass "0"

net_showevents "0"

r_spray_lifetime "1"

showhitlocation "1"

r_ambientboost "0"

r_ambientfactor "1"

r_waterdrawreflection "0"

r_waterforceexpensive "0"

r_ropetranslucent "0"

commentary_firstrun "0"

r_dynamic "0"

vprof_unaccounted_limit "0.3"

vprof_verbose "1"

vprof_graphheight "1"

vprof_graphwidth "1"

r_lightaverage "1"

lod_enable "1"

ai_report_task_timings_on_limit "0"

ai_think_limit_label "0"

cl_autohelp "0"

cl_c4progressbar "1"

hud_centerid "0"

npc_height_adjust "1"

scene_showfaceto "0"

scene_showlook "0"

scene_showmoveto "0"

blink_duration "0"

hud_fastswitch "1"

closecaption "0"

//Debug commands

mat_debug_postprocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

//Radar settings

cl_radartype "1"

cl_radaralpha "255"

cl_radartype "1"

//Sound settings

snd_mixahead "0.1"

snd_async_fullyasync "0"

snd_digital_surround "1"

snd_noextraupdate "1"

suitvolume "0"

dsp_enhance_stereo "0"

dsp_slow_cpu                   "0"

dsp_spatial "1"

dsp_speaker "50"

dsp_volume "2"

dsp_water "1"

cl_downloadfilter "nosounds"

snd_profile "0"

volume "1"

voice_scale "1"

voice_modenable "1"

voice_enable "1"

//These cvars will boost your fps dramaticly

r_3dnow "1"

r_3dsky "0"

r_sse "1"

r_sse2 "1"

r_mmx "1"

//Ropes

rope_smooth_maxalphawidth "0"

rope_smooth_maxalpha "0"

rope_smooth_enlarge "0"

rope_wind_dist "0.01"

rope_subdiv "0"

rope_smooth_minwidth "0"

rope_smooth_minalpha "0"

rope_averagelight "0"

rope_smooth "0"

rope_shake "0"

rope_collide "0"

//Models

g_ragdoll_fadespeed "0"

g_ragdoll_important_maxcount "0"

g_ragdoll_lvfadespeed "0"

g_ragdoll_maxcount "0"

cl_ragdoll_physics_enable "0"

cl_ragdoll_collide "1"

cl_phys_props_max "50"

r_maxmodeldecal "0"

cl_minmodels "1"

cl_min_ct "1"

cl_min_t "1"

r_drawmodeldecals "0"

//Blood settings

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

//Other

props_break_max_pieces "0"

datacachesize "64"

func_break_max_pieces "0"

props_break_max_pieces_perframe "0"

con_enable "1"

weapon_showproficiency "1"

//Buy Menu (Delete this part if you have your own or don't want a buy menu)

bind "KP_END" "buy deagle"

bind "KP_DOWNARROW" "buy vesthelm;buy vest"

bind "KP_PGDN" "buy m4a1;buy ak47"

bind "KP_ENTER" "buy awp"

bind "KP_DEL" "buy mp5"

bind "KP_PLUS" "buy defuser"

bind "KP_LEFTARROW" "buy hegrenade"

bind "KP_5" "buy flashbang"

bind "KP_RIGHTARROW" "buy smokegrenade"

clear

echo "dT Legal FPS Config Version 2.3"

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Guest Catalyst

1337 = leet

Thats in leet speak.

Once you exceed 300, it doesn't matter.

-Catalyst

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