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Better with Age Gaming Store

2009


Can't Wait for The Sacrafice or Fall Brainfest, or Just Want to Play On a New Map?

Author:  Farva

Same here!!! So, whether you are looking to brush-up and get ready to run for your life in September or find out what really happened to Firewalker . . . I mean Bill . . . you should head over to the forums to download the following maps:

  • Death Aboard II
  • 2 Evil Eyes
  • City 17
  • Fort Noesis
  • Diescraper
  • FreezerBurn
  • Dead Echo 2

But you say,

"Farva this can't be 7 maps and that are absolutly FREE!?! Impossible!  Map packs are a $15 minimum in today's gaming world."  Well, ladies and gents, I kid you not. These maps will only cost you about 30 seconds each to download and install. Wowzers what a deal!

Q: But Farva, how do I install these?
A: There are directions for each install with the link to the file. It's so easy even a Jockey can do it!!  

Q: But Farva, when will I ever play these maps.
A: All the freaking time!! And how about a L4D custom map super-blowout-spectacular this weekend AKA Friday (Aug 27th and Saturday Aug, 28)

Q: But Farva, why should I kill zombies?
A: Because, zombies are bad mmmkaayyy....

Q: But Farva, why do you rock so hard?
A: No one knows.

 

September Brainfest

 

You are cordially invited to the BwA L4D2 Fall Brainfest.  Visit the forums to sign up and be assigned to a team between now and August 27.  The tournament will consist of at least three matches and include versus, scavenge, and realism versus modes.  Prizes include the all important bragging rights as well as several gift certificates to various restaurants and/or retailers.  


Match Play:  Due to varied schedules, we will simply ask that everyone play their matches within September.  We will post the entire lineup (all three teams that you’ll play) up front so to accommodate everyone’s schedules, you can play matches in any order (you can play your 3rd team first, your 2nd team last, etc) as long as they are all completed during the month of September.

Scoring:  We will go with discrete scoring (a win = 1 a loss = 0) and individual map scores will not come into play (meaning that if a team wins by 1000 pts and another team wins by 100 pts those two will be equivalent).  We are doing this so that if, by chance, a team has a runaway round (even after load balancing the teams), it wont put them out of reach to other teams.  This is kind of like soccer where a win is 1 whether you won by 1 goal or 10 goals.  Again, nothing is perfect in this area but this is the method that offers the most fun and closeness of competition so we chose this method.

 
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